![]() The players may trade, then build, trade again, build again, etc. The "first trade, then build" order is no longer observed. If this isn't possible, the robber stays in the desert. At the beginning of the game, when all players still have less than 3 victory points, the robber must thus be placed on a hex that doesn't have a settlement adjacent to it. It is not allowed to place the robber on a terrain hex marked with a number if a player who has less than 3 victory points owns a settlement adjacent to this hex. The following variants are highly recommended: The likelihood of receiving better trade offers increases, and the robber avoids your terrain hexes. The less you trade, the more advantages you are giving away.Ī little bit of complaining at the right time often works wonders. Trading with an opponent gives you and your opponent an advantage over the other players. If you trade cleverly, you improve your chances to win the game. Then you can trade 2 wool for any 1 other resource of your choice. ![]() Harbors are of particular importance if you can expect a good production of a particular resource.įor example, if you have settlements adjacent to pasture hexes marked with good numbers, you should, as soon as possible, build a settlement on a coastal intersection next to the 2:1 wool harbor. For example, owning a settlement adjacent to two terrain hexes marked with a 6 and an 8, respectively, is more favorable than owning a settlement adjacent to two terrain hexes each of which is marked with an 8. This is the only way to receive as many different resources as possible, thus avoiding expensive trades with the bank.Ī broad distribution of numbers is also beneficial. You should make sure that your first two settlements are adjacent to all terrain types if possible. Therefore, at least at the beginning of the game you should build settlements adjacent to terrain hexes marked with numbers close to 7. ![]() This shows that the closer the numbers are to 7, the more frequently they are rolled. If you roll 2 dice 36 times, the statistical distribution of the results is as follows: I'll also give you a description of two variants I like to play.ġ. I wrote down a couple of tips for you, so you can avoid having a similar experience. As you can imagine, I hardly received any resources for the settlement I had placed between terrain hexes marked with the numbers 2, 12, and 3. Well, nobody had told me that with two dice the numbers 6 and 8 are rolled much more frequently than the numbers 2 and 12. People can donate through the events page on the Bean Around Books website.I lost my first game of CATAN resoundingly. Ruimy says they're making the attempt a fundraiser for Iron horse Youth Services, which had its funding from the federal government cut late last year. The players, Ruimy, Matthew Baillie and Leah Burnell, are allowed to take a five minute break every hour, says Ruimy, and those breaks can accumulate if they're not taken, leaving the contestants with six hours to "play around with." "We have lots of people coming in to support us as well," says Ruimy. They have to have two official witnesses, and record the whole attempt on video. Another attempt made it to 68 hours, but it didn't make it into the Guinness Book of World Records.Īs part of the official Guinness rules, all three players must be present around the game at all times. The current record sits at about 61 hours. "We're playing it by ear to see how we manage to survive the experience," says Dan Ruimy, the owner of Bean Around Books in Maple Ridge. The game, which requires players to collect resources to build settlements and cities, started at 9 a.m. Three friends in Maple Ridge, B.C., are trying to break a world record for time spent continuously playing a board game by playing Settlers of Catan for 72 hours straight.
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